Wired Network Topology

Bus Topology

Uses a single cable to connect all the devices
Each device taps into the cable using a vampire tap or T-connector
Very rarely used nowadays
In this topology all the devices would form a single collision domain i.e. if they are try to talk at the same time the packets would collide

Tree Topology

Bus topology with more branches
Base of the topology controls the traffic
This base node was often an mainframe

What is Tree Topology? - JavaPoint

Ring Topology

Uses a cable which runs in a circular loop and each device is connected to the loop
The packets flow only in one direction is this topology (Clockwise or Anti-clockwise)

Similar to bus topology if all devices try to talk at the same time a collision would occur
There is no redundancy if the cable got cut the entire network would go offline

Token Ring
An electronic tag that was passed from computer to computer as and when they where going to talk

FDDI (Fiber Distribution Data Interface)
Makes you of two rings (one on top of another)
One operated in the clockwise direction while other operates in a anti-clockwise direction This introduced redundancy into the network

Modern ring networks only use FDDI networks

NOTE

For CompTIA Network+ if any question on ring is asked allows think of FDDI networks

Star Topology

All devices in the network connect to a single point
This is the most popular physical LAN topology
If the central device (Switch) fails the entire network fails

Hub and Spoke Topology

Similar to Star topology but uses WAN links instead of LAN connections
It connects multiple star networks together

Forms a partially redundant network i.e. if one Hub fails the rest of the network can still continue to function

Mesh Topology

Full-Mesh Topology

Every node connects to every other node in this type of network
Optimal routing between each of the nodes is always possible
For large networks can become very complicated to implement

For each connection the device would require a network card (In above example each device would require 5 network cards)
Not commonly found in physical networks (Extremely high cost to implement)

The no. of network cards and network cables required for each device equals n
No. of connections = n(n - 1)/ 2

Partial Mesh Topology

Hybrid of the full mesh topology & Hub and Spoke Topology
Provides optimal routing between some sites
Must consider network traffic patterns to be able to implement properly


Wireless Network Topology

Infrastructure Mode

Uses a wireless access point as a centralized access point (Wireless Star)
Supports wireless security controls

Ad Hoc Mode

Decentralized wireless network which created P2P connections
Does not require a access point or router
Wireless security controls are not supported in this mode

Wireless Mesh Topology

Interconnection of different types of nodes, devices or radios
Allows to connect different types of devices and technologies together
Provides redundancy and reliable connection